Wednesday, 18 July 2012

It's high time for a major change in the video game industry

By Alan Sutkus


There are many MMORPGs on the market, but they all come with the same redundant button smashing and lack of interaction. SWTOR tried to combat this as much as they could, but in the end you still can not make your character block attacks or hit foes in certain spots. While these games are immensely fun, they do lack in-depth controls that would bring them to a whole new level.

Think about any of the boss fights you have encountered. The tank is always just sitting there holding aggro and hoping that the next attack will be blocked. Wouldn't it be amazing for the tank to lift his shield in defense and actually interact with his character. What would happen if the raid attacked the leg of the boss. Would he fall over and do different attacks? All the MMO games are great, but they let numbers control the outcome of every fight.

It is understandable that these companies have to make a profit and cannot afford to drastically change their current games. However, no game, outside of Guild Wars 2 has brought any innovation to the industry since WoW combined every other game's functions. Honestly, it is a disgrace to gamers. Guild Wars 2 has brought some amazing features. The environment interaction is definitely a step in the right direction. For instance, if you fail certain quests, there are obstacles you need to overcome. One quest you need to blow up a bridge, if you fail, that bridge blocks your path. This makes it essential that you carry out the quest, or be locked out from that part of the game.

I am an MMO junkie and love running around new worlds and exploring. I never had more fun than I did when I first played World of Warcraft. The endless space and environments amused me for hours a day. However, nothing has changed since the times of Burning Crusades. The same boring quests are in the game and require you to find an item by killing a thousand mobs. Heck, half of the time you just need to grind mobs for hours. I know this is not the endgame, but it is no different. New mobs, bosses and the same boring gear grind. Once you get enough gear, you finish a raid and move on to the next raid tier. It is not exciting or fun anymore. There has to be something new for players to keep playing. We all know that PVP is getting worse and raids are turning out to be the same.

Although Diablo 3 is not an MMO, think about its basic design. The game is visually appealing and a lot of fun until you beat it half way through your leveling. Once I beat it, I am brought back to the beginning to do it all over again. Exactly what I wanted to do! The same quests, but the mobs are harder. I could find a hundred things to do with my time instead of beating the game again and again to get to max level. It was such a disappointment for gamers who waited years for the game to come out. The first time around is great, but to stop the storyline half way through leveling was horrible.

What can SWTOR and others do to change their inevitable decline in subscribers? No one knows for sure, they could attempt to fix their current faults, but like mentioned earlier it is probably unfeasible and unprofitable for them to do so. These companies need to take a look at Guild Wars 2 and see that innovation is something that they should have tried doing. Sometimes change is good and all we can hope is that the next generation of games start to innovate even further.




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